Blowhard: The Day One Demo
A downloadable game for Windows
Blowhard is a leaf-blowing adventure game set in the picturesque English village of Netherpuddling.
You are Francis Hardy - a local contractor armed with a high-decibel leaf blower and a complete lack of social awareness. Desperate to escape the village, you're clearing away the leaves to raise funds. But the "autumn clutter" is the least of your worries. Between the stubborn wet leaves and the even more stubborn residents, each blow brings you closer to solving the mystery of the elusive Sycamore Slayer.

In this Day 1 Demo:
- The Great Cat Rescue: Find the missing Tibbles. Use the power of blow, and your wits, to track the damn cat down.
- Master the Blower: Experience the core physics-based leaf clearing across the first major zone of Netherpuddling.
- Meet (and Annoy) the Neighbors: Start your journey by deafening the locals and ruining their quiet morning.

Coming to the Full Game:
- Upgrade Your Gear: Earn cash to make your blower more powerful (and yes, make it suck).
- Expand the Map: Explore the surrounding countryside and the rest of the village districts.
- Solve the Mystery: Follow the trail to its conclusion and stop the Sycamore Slayer’s villainous scheme.
| Status | In development |
| Platforms | Windows |
| Author | Machine Ghost |
| Genre | Adventure |
| Tags | Cozy, Exploration, Funny, Hand-drawn, Isometric, Physics |
| Links | Steam |
| Content | No generative AI was used |
Download
Download
blowhard-windows-demo.zip 174 MB
Version 1 47 days ago
Install instructions
- Extract the ZIP file
- Open the Blowhard.exe to play






Comments
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Very cool game, love the aesthetics and humor!
Solid leaf physics, made me giggle hysterically seeing that one darn leaf flying the opposite to where I want it to...
I would love some small grace amount for "complete" status, took me a while to get them all out. :D
Thanks for kind words! And really glad you enjoyed it.
You're probably right about the grace period. Maybe a bronze/silver/gold system or something, where you get the task "completed" at a non-100% completion, but you get more if you continue to do every single leaf?
I'll have a think about that... I think it could work nicely!
Thanks for the feedback